[STRUCTURE EVENT] Echoes of the Kretches, Herald Task 2- Submissions

Post your guide for the Herald Task 2 in this thread before 29.06 21:00!
If you use a translator or AI tools, mention it at the end of your post.
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Poste deinen Leitfaden für die Boten Aufgabe 2 in diesem Thread vor dem 29.06.25 um 21:00.
Wenn du einen Übersetzer oder KI-Tools verwendest, erwähne es am Ende deines Beitrags.
Kretch Butcher
A low-level warrior who wants to face this beast should have the right equipment that can withstand the beast's blows (around 30-50dmg), as well as a weapon that can crush a powerful enemy characterized by enormous life force (7864hp). He cannot show fear in front of the beast by moderating his blows using block, because the beast, sensing this fear, gains bravado so Butcher deals critical blows every time. The Butcher, as the leader of the Krechts gathered in the lair, enjoys their great respect, because of which they are ready to give their lives for him, sacrificing themselves in exchange for giving him life forces. This can be prevented by killing his little helpers before fighting the Butcher. He also has the ability to deprive the warrior of the life regenerating effect used. However, he is not aware of the appropriate moments to use this power, so it is easy to outsmart him by using healing effects after he uses a spell. [align=initial]A prudent warrior who wants to face the butcher alone should equip himself with moroki or other creatures that will fight at his side. However, he should not use the help of creatures significantly higher in level than himself, because the magic gathered in the underground lair, sensing this creature, will give strength and vitality to Krecht-butcher. For low levels, the maximum level of an ally is therefore 6 and one should avoid summoning other creatures. Before the fight, it is also worth using effects that increase our parameters. To do this, you can equip yourself with the Warrior's Blessing available from Kort (humans) or Torgor (magmars). We can also ask the dragon for help in the fight, who will gladly bestow his blessing on us on the 23rd-26th of each month. The use of one of the elixirs will also have a significant impact on the fight:
[align=initial]https://warofdragons.com/artifact_info.php?artifact_id=1161701848
[/align][align=initial]https://warofdragons.com/artifact_info.php?artifact_id=1161701849
[/align][align=initial]https://warofdragons.com/artifact_info.php?artifact_id=1161701850
[/align][align=initial]https://warofdragons.com/artifact_info.php?artifact_id=1161701851
[/align]To improve our life and obtain its regeneration, we should also ask the heavens for help using:
https://warofdragons.com/artifact_info.php?artifact_id=1231415189
Members of the Brotherhood of Virtue can also support warriors with one of their blessings, so it is worth turning to them especially in the case of levels 3-4. We can use additional reinforcements such as the amulet of power, the elixir of combat mastery, the holiday punch or the dragon elixir, however, they are more difficult to obtain and expensive, so their use is a more individual matter.
Warriors going together to the beast do not have to make such extensive preparations, but for their own good they must follow the rules regarding not using block, not summoning too strong creatures and, better, also getting rid of the remaining moles from the location.
Warriors with levels 3 and 4 cannot, however, obtain the most valuable artifact available from this beast, which is the Evil Eye of the Butcher, due to the lack of access to the effect of the power of the rainbow/rage of vercide. Consequently, they also cannot increase their reputation as Juggernauts in this way.
Members of the Brotherhood of Virtue can also support warriors with one of their blessings, so it is worth turning to them especially in the case of levels 3-4. We can use additional reinforcements such as the amulet of power, the elixir of combat mastery, the holiday punch or the dragon elixir, however, they are more difficult to obtain and expensive, so their use is a more individual matter.
Warriors going together to the beast do not have to make such extensive preparations, but for their own good they must follow the rules regarding not using block, not summoning too strong creatures and, better, also getting rid of the remaining moles from the location.
Warriors with levels 3 and 4 cannot, however, obtain the most valuable artifact available from this beast, which is the Evil Eye of the Butcher, due to the lack of access to the effect of the power of the rainbow/rage of vercide. Consequently, they also cannot increase their reputation as Juggernauts in this way.
I use google translate so loweg I pasting my orginal version witchout links:
Wojownik niskiego poziomu chcący zmierzyć się z tą bestią powinien posiadać należyty ekwipunek potrafiący znieść ciosy bestii (około 30-50dmg),a także broń powalającą zmiażdżyć potężnego wroga cechującego się ogromną siłą życia (7864hp). Nie może on okazać przed bestią strachu miarkując swoje ciosy korzystając z bloku, gdyż bestia wyczuwszy ów strach zyskując brawury każdorazowo zadaje krytyczne ciosy. Rzeźnik jako przywódca zgromadzonych w legowisku kretsów cieszy się ich ogromnym szacunkiem, przez który gotowe są one oddać za niego życie poświęcając się w zamian za przekazanie mu sił życiowych. Zapobiec temu można zabijając przed walką z rzeźnikiem jego małych pomocników. Posiada on również zdolność pozbawienia wojownika użytego efektu regenerującego życie. Nie jest on jednak świadom odpowiednich momentów zastosowania tej mocy więc łatwo jest go przechytrzyć używając efektów leczących po zastosowaniu przez niego czaru. Rozważny wojownik chcący samotnie stanąć w szranki z rzeźnikiem zaopatrzyć powinien się moroki lub inne stworzenia, które walczyć będą u jego boku. Nie należy jednak korzystać z pomocy stworzeń znacząco przewyższających nas poziomem, gdyż magia zgromadzona w podziemnym leżu wyczuwając ową istotę doda sił oraz żywotności Kretsowi-rzeźnikowi. Dla niskich poziomów maksymalny poziom sojusznika wynosi zatem 6 i ustrzegać się należy wzywaniu innych istot. Przed walką warto również zastosować efekty zwiększające nasz parametry. W tym celu zaopatrzyć się można w Błogosławieństwo Wojownika dostępne u Korta (ludzie) lub Torgora (magmarzy). O pomoc w walce poprosić możemy również smoka, który w dniach 23-26 każdego mieciąca chętnie obdaruje ns swoim błogosławieństwem. Znaczący wpływ na walkę będzie mieć również zastosowanie jednego z eliksirów:
Aby poprawić nasz życie oraz uzyskać jego regenerację o pomoc poprosić należy również niebiosa stosując:
Członkowie bractwa czystości również mogą wesprzeć wojowników jednym ze swoich błogosławieństw dlatego warto się do nich zwrócić szczególnie w przypadku poziomów 3-4. Możemy skorzystać z dodatkowych wzmocnień takich jak amulet potęgi, eliksir bojowego mistrzostwa, świąteczny pącz lub eliksir smoka jednak są one trudniej dostępne i kosztowne dlatego ich zastosowanie jest bardziej indywidualną kwestią.
Wojownicy idący wspólnie na bestię nie muszą czynić tak dużych przygotowań jednak dla własnego dobra przestrzegać muszą reguł dotyczących nie stosowania bloku, nie przywoływania zbyt silnych istot i lepiej również pozbycia się pozostałych kretsów z lokacji.
Wojownicy posiadający 3 i 4 poziom nie mogą jednak zdobyć najcenniejszego artefaktu dostępnego z tej bestii jakim jest Złe oko rzeźnika ze względu na brak dostępu do efektu siłą tęczy/wściekłośc wercydy. Co za tym idze nie mogą oni również w ten sposób zwiększyć swojej reputacji Dżegernautów.
[/align]
The Kratkh Shaman and how to kill him - A universal guide for levels 5 to 8
This guide will provide you with a strategy to kill the Kratkh Shaman YOURSELF in the most effective manner. I'll try to be as succinct as possible, because, like with most things in life, "learning by doing" is the way to go. Do not despair if your first attempts aren't as promising as you may have hoped - you will get better with each boss you kill.
Let's do this step by step, and I'll add complementary and summarized info about buffs, mounts and slotting at the end.
- First off, before you can enter the Old Cave, clean the Butcher's lair and then kill the Butcher himself. You know how (or read up on it in the guides provided in this section). It is a nice exercise in patience for the boss that interests us now
- Indeed, what's most important with the Shaman is that you don't try to rush it. Why? Because of a little effect called "All for one" (https://warofdragons.com/artifact_info.php?artikul_id=33835). It really is the only one that matters, so we'll be focusing on that.
- To counter this effect, you must do one thing: be at full LP when it wears off. Keep an eye on the countdown and heal up at the right moment. It'll require a bit of exercice and foresight to find the best timing, but you'll get there. Here's another motto for you: "Practice makes perfect."
- To make your life harder in adjusting your LP in just the right cadence, the Shaman uses the effect "Kretch stuff" (https://warofdragons.com/artifact_info.php?artikul_id=33834). Every block, dodge or crit takes 10% of your life points away. Alas, this can hardly be countered in a rigorous fashion... except maybe don't use Blood Elixirs or other effects of that sort.
- Nothing is lost if you miss to counter the "All for One" effect once or even twice - keep calm, be patient, you'll see three kretches appear, but they are weak and you'll easily kill them. Keep an eye on the boss's effect though. Once you're 1 vs 1 again, back to business; the shaman is stronger, but not by much.
- The rest is every fighter's bread and butter: get your enemy to 0 LP. No rocket science required, just the ability to do damage. (Note: This, of course, is easier for dodgers and bonecrushers, and for people with purple armor or better; but even I was able to do it with my all-blue heavyweight set. I wouldn't recommend this kind of gear for our level reach in general though... I digress, sorry!)
- Once the shaman is down, time to collect your earnings in the adjacent room. And then maybe find another challenge with the Spider Patriarch
Now to the requirements:
Mounts: None needed - and none desired! The effect "Shackles of Powerlessness" (https://warofdragons.com/artifact_info.php?artikul_id=28421) prevents them from using their abilities, but more importantly, the effect "Cannibalism" (https://warofdragons.com/artifact_info.php?artikul_id=33833) may provide the Shaman with 20% LP. (That's only if the mount dies during the fight, so you could still throw one as support at a later point in time.) As a last resort, use your Arkhas if available. It gives you more LP back than the Shaman gets when the mount insta-dies.
Slotting: Powder and retribution scrolls are useless here (by way of https://warofdragons.com/artifact_info.php?artikul_id=33840), so I suggest, next to your obligatory Giant Elixir and the very optional Celebration Punch/Dragon Elixir, a mix of healing scrolls and life elixirs plus some Vampire or Power Elixirs (Blood Elixirs aren't recommended because of "Kretch stuff", see above), in any combination desired, and adapted to your needs, your preferences, your armor and combat style. There's no one right way here. [Hint: I found Elixirs of breather quite helpful in place of (some) Life Elixirs or healing scrolls, as they facilitate your main task of being at 100% LP at just the right time!]
Buffs: Again, this depends on your basic stats, your set and armour, your availability (there are more challenging fights in the game to use up good buffs for, tbh), etc. Just make sure to be able to deal enough damage (so for the hopefully very few Heavyweights lvl5-8, maybe bring along a Sacrificial Elixir).
As to whether the Shaman is a boss to do alone or in group, well, it doesn't matter so long as everyone keeps checking the "All for One" effect on them. Everyone gets the rewards individually after the fight. The Kratkh Shaman can only be killed once per player per active instance, so preparation is key; don't bring along a Leroy Jenkins kinda guy *g* One thing is worth mentioning though: if you're in a two-level-group (2 players lvl7 and 3 lvl 8 for example), let one player with the lower level attack first! The Shaman will have less LP as it scales on him/her.
Enough reading, time to fight! Good fortune, warrior

[Editorial note: No AI involved. Minimal use of dictionary (leo.org)]
Astral Kretch Butcher.
First you will need to buy Astral Projection of Butcher from the Architect shop in Otherworld Capital for 5g from the Astral Hunter shop under Artefacts. You need to be level 14 or higher to buy this with no restriction on the amount of Astral Reputation needed to buy it.
Head to the Kretch Lair and kill the Kretch Butcher in there. After the fight with the butcher is over kill all remaining kretches in the location if you havnt already before starting the fight in order to prevent any of them from joining. Luckily nothing special is needed for this fight just brute force and smash it with spells. The HP will vary according to your level between 100510 for level 14 and 160510 for level 20 with an increase of 10k hp per level. The Astral Spirit summon not necessary for this fight.
Belt Setup assuming 10 slots including 3 illusionary:
Giant, Spirit, Atshi, Celebration Punch for your level, 2x Mana pots 1x Life for fixed slots and choice of Mana or Life for the 3 illusionary.
Recommended buffs:
Aureole, Symbol Heavenly blessing, twilight light/glow, Elixir of Destruction others at your discretion depending on your group size.
Start the fight with the astral projection amulet and it will attack you and call any teammates into the fight. It has Mighty Confrontation buff which will make it face both you and your teammates simultaneously. Don't bother calling mounts the Shackles of Powerlessness will disable their abilities. You can use your Arhas to regain hp if necessary. Watch out for Astral Anger effect which reduces healing effects by 90% for 30 seconds and stall if necessary when you have that effect and avoid using heal pots while it is active. It is advisable to stall when you need to use life pots in case it casts that effect on you while the pot is restoring your hp. It can heal itself up to 9 times with 2016 hp gained per time.
At the end of the fight you will gain 20 reputation up to 1000 and receive 11-15 Astral Fragments which can be exchanged in the Architect shop for Energy Crystal which can be used to give an otherworld buff. You need 10 fragments and 2g to buy it. It is also possible you can get a Twinkling Astral Artefact drop which can be exchanged for 20 Astral hunters reputation or alternatively sold on the auction house/exchange.
Sources for hp amounts
https://www.youtube.com/watch?v=CKQ3xmj1iBw
https://www.youtube.com/watch?v=nhg_cI5oS28
https://www.youtube.com/watch?v=lhxjhdJVx3I
First you will need to buy Astral Projection of Butcher from the Architect shop in Otherworld Capital for 5g from the Astral Hunter shop under Artefacts. You need to be level 14 or higher to buy this with no restriction on the amount of Astral Reputation needed to buy it.
Head to the Kretch Lair and kill the Kretch Butcher in there. After the fight with the butcher is over kill all remaining kretches in the location if you havnt already before starting the fight in order to prevent any of them from joining. Luckily nothing special is needed for this fight just brute force and smash it with spells. The HP will vary according to your level between 100510 for level 14 and 160510 for level 20 with an increase of 10k hp per level. The Astral Spirit summon not necessary for this fight.
Belt Setup assuming 10 slots including 3 illusionary:
Giant, Spirit, Atshi, Celebration Punch for your level, 2x Mana pots 1x Life for fixed slots and choice of Mana or Life for the 3 illusionary.
Recommended buffs:
Aureole, Symbol Heavenly blessing, twilight light/glow, Elixir of Destruction others at your discretion depending on your group size.
Start the fight with the astral projection amulet and it will attack you and call any teammates into the fight. It has Mighty Confrontation buff which will make it face both you and your teammates simultaneously. Don't bother calling mounts the Shackles of Powerlessness will disable their abilities. You can use your Arhas to regain hp if necessary. Watch out for Astral Anger effect which reduces healing effects by 90% for 30 seconds and stall if necessary when you have that effect and avoid using heal pots while it is active. It is advisable to stall when you need to use life pots in case it casts that effect on you while the pot is restoring your hp. It can heal itself up to 9 times with 2016 hp gained per time.
At the end of the fight you will gain 20 reputation up to 1000 and receive 11-15 Astral Fragments which can be exchanged in the Architect shop for Energy Crystal which can be used to give an otherworld buff. You need 10 fragments and 2g to buy it. It is also possible you can get a Twinkling Astral Artefact drop which can be exchanged for 20 Astral hunters reputation or alternatively sold on the auction house/exchange.
Sources for hp amounts
https://www.youtube.com/watch?v=CKQ3xmj1iBw
https://www.youtube.com/watch?v=nhg_cI5oS28
https://www.youtube.com/watch?v=lhxjhdJVx3I
“Astral Projection of Butcher” is easy to solo with common equipment and buff, I will write General points for attention and Strategies for Bonecrusher, Dodger and Heavyweight
General points for attention
1. To fight the Boss, you need kill Kretch Butcher in Kretch Lair first, then use “Astral Projector: Kretch Butcher” which you can buy in Astral Hunter
2 . You need 6 slots mana to got above 110k damage(use high quality Spirit and Mana potion)
3. You need higher vampirism to make sure not use life potion( because you need enough mana in belt)
4. Summoning is unnecessary, unless you need restores life point or you use Time-Lost Battle Tuver when the boss life less than 10%
Strategies for Bonecrusher
1. Buff: Market Elixir + Heavenly Blessings is enough for BC
2. Belt: Atshi, Punch, Giant, Spirit,the rest mana
3. Combat strategy: Just biu biu biu
Strategies for Dodger
1. Buff: Market Elixir + Heavenly Blessings + Magic Aureole+ Twilight Magic, these regular Buffs is enough. If you a bit worried the first time, you can use Fish card or Battle Skill Elixir to add vampirism.
2. Belt: Atshi, Punch, Giant, Spirit, the rest mana
3. Combat strategy: Use Kroffdorsand Eldives magic to add will, then just biu biu biu
Strategies for Heavyweight
1. Buff: Market Elixir + Heavenly Blessings + Sacrificial Power Elixir. If you a bit worried the first time, you can use Fish card or Battle Skill Elixir to add vampirism, ues Magic Aureole+ Twilight Magic to add damage
2. Belt: Atshi, Punch, Giant, Spirit,the rest mana
3. Combat strategy: Use Kroffdorsand Eldivesmagic to add wisdom, then just biu biu biu
General points for attention
1. To fight the Boss, you need kill Kretch Butcher in Kretch Lair first, then use “Astral Projector: Kretch Butcher” which you can buy in Astral Hunter
2 . You need 6 slots mana to got above 110k damage(use high quality Spirit and Mana potion)
3. You need higher vampirism to make sure not use life potion( because you need enough mana in belt)
4. Summoning is unnecessary, unless you need restores life point or you use Time-Lost Battle Tuver when the boss life less than 10%
Strategies for Bonecrusher
1. Buff: Market Elixir + Heavenly Blessings is enough for BC
2. Belt: Atshi, Punch, Giant, Spirit,the rest mana
3. Combat strategy: Just biu biu biu

Strategies for Dodger
1. Buff: Market Elixir + Heavenly Blessings + Magic Aureole+ Twilight Magic, these regular Buffs is enough. If you a bit worried the first time, you can use Fish card or Battle Skill Elixir to add vampirism.
2. Belt: Atshi, Punch, Giant, Spirit, the rest mana
3. Combat strategy: Use Kroffdorsand Eldives magic to add will, then just biu biu biu
Strategies for Heavyweight
1. Buff: Market Elixir + Heavenly Blessings + Sacrificial Power Elixir. If you a bit worried the first time, you can use Fish card or Battle Skill Elixir to add vampirism, ues Magic Aureole+ Twilight Magic to add damage
2. Belt: Atshi, Punch, Giant, Spirit,the rest mana
3. Combat strategy: Use Kroffdorsand Eldivesmagic to add wisdom, then just biu biu biu

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