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Saturday, January 28th 2012, 8:50am

DH Guide

Derelict House Guide

How to get started:
You can get the key for the Derelict House by completing the quest on level 3 for Shiko the Paladin @ Royal Tomb or Tomb of Kings.
The Derelict House is @ Village of Kingala or Village Angriyar, and consists of five bosses, all of have 2 strong boxes located in their room. After defeating each boss you may be dropped the appropriate rune (key) to open 1 of the boxes.

Drop from Bosses
Phantom Corpse: Small B'yal Rune (up to lvl5)
Revrat: Small Gar Rune (up to lvl6)
Galmakhar: Small Ing Rune (up to lvl7)
Zermerkh: Small Chud Rune (up to lvl8)
Lingraonts Small Teyas Rune (up to lvl9)


Of the 2 boxes, 1 will be Silent chamber, and contain Green Armor @ 1/3 durability, the other will be a Singing chamber and contain either 1, 2, 4, 8 or 16 Pieces of Chess. There are also some stashes, which may or may not contain loot such as Elixirs, Bubbly Metal, Ragtikron Leather, Efril, Rare Scrolls of Healing - or may contain curses or worthless items.
To Enter

You need to form a party to enter the Derelict House of between 3 and 5 people. Not all the party actually needs to enter the House. You can re-enter as many times as you wish within a 12 hour period. After that, you can't get a new instance for 48 hours after creating the instance before (i.e. when you entered the House). Use /instinfo to check current time in an instance, or the time remaining till the instance is available again.

Each door, with a few exceptions, in the Derelict House is guarded by door guards. This means that when you attempt to move into another room, you will get attacked by a group of nine monsters, three of each kind. The door guards in the first few rooms are skeleton wraiths, at L3. You can also get jumped during the transfer times at any place except the very first room, in the first rooms by skeletons, then vampires of differing levels later on. These mobs can also join the door guard fights, and do so, regularly.

Once killed, the door guards do not respawn. But if you go back through a room, you might still get jumped by the remaining mobs within the room.

Door Guards

Hardy Skeleton [3] HP: 344
Dangerous Skeleton [3] HP: 274
Nimble Skeleton [3] HP: 274
Hardy Revenant [4] HP: 421 Regeneration
Dangerous Revenant [4] HP: 351Regeneration
Nimble Revenant [4] HP: 351Regeneration
Hardy Revenant [5] HP: 567Regeneration
Dangerous Revenant [5] HP: 467Regeneration
Nimble Revenant [5] HP: 467Regeneration


A Hardy Skeleton will Block alot; A Dangerous Skeleton will Crit alot and a Nimble Skeleton will Dodge alot.

2

Saturday, January 28th 2012, 9:09am

Wanderers (3 in each room - once killed, they do not respawn)

Resurrected Skeleton [3] HP: 418
Evil Vampire and summoned Revenants [4] HP: 231 and HP: 168
Vile Vampire and Summoned Revenats [5] HP: 302 and HP: 231

Evil Vampire and Vile Vampire got the Vampirisme Skill
The Summoned Revenats has the Regeneration Skill

Bosses

Phantom Corpse [3] HP: 950; Phantom Corpse will summon two times three skeletons
Revrat [3] HP: 1468; Revrat got the Fury Skill
Galmakhar [4] HP: 1481; Galmakhar got the Drinking Spirits Skill, He will also summon two times three skeletons
Zermerkh [4] HP: 2860: Zermerkt has the Cursed Dagger skill, this will give a Bleeding Wound that you can remove with your lvl4 combo.
Lingraonts [5] HP: 2500: Lingraonts will summon Three times three Revenants and he will try to heal himself with Ancient Scroll of Healing. He will only try this 3 times to carry three scrolls of Purification to deal with that.

If you defeat Galmakhar you get Galmakhar Helmet, this one is used for a quest or you can break it for an achievement.
After you defeat Ligraonts you get Ligraonts Crown or Ligraonts Enchanted Crow trade it in for a Green helmet or Blue helmet (enchanted) with Shiko the Paladin

Posts: 3,676

Location: in the land of fairies obviously

Occupation: Captain Obvious

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3

Saturday, January 28th 2012, 4:34pm

Quoted from "Nighthawk;129974"

Enchanted Crow


Nice one...

4

Friday, February 3rd 2012, 5:09pm

Please also provide strategies to killing each of the bosses especially the stronger boss like Galmakhar.

5

Saturday, February 4th 2012, 8:23pm

Quoted from "Shu Do;130827"

Please also provide strategies to killing each of the bosses especially the stronger boss like Galmakhar.


Its all depend on with how many players your doing the boss/door guards/ wanderers.

If you're alone or up to three you need more summons that a group of 5.

Just remember:

Revrat: don't use poison or your poison mount, he increase his Fury attack with each hit. I use two iguarons and luan mount in group and three iguarons when alone

Galmakhar: Don't use low summons. Each kill on your side heals galmakhar for 10% of his life. Use Iguraons or higher with this one.

Zermerkh: he can hit you with a DOT attack: use your lvl4 combo to remove it

Lingraonts: he will use three healing scroll, remove it with purification scroll.

Further I recommend if the highest lvl is:

Lvl4:
Poison Berona Tiger
Tigers summons
Severe Elixir of Life/ Healing Scrolls
Poison Scrolls (not against Revrat)
Resurrection Amulet
Bosses: 2

Lvl5
Luan Tiger
Iguraon summons or Higher
Severe Elixir of Life / Healing Scrolls

Resurrection Amulet
Scroll of purification (Ling)
Bosses 3 - 5

Lvl 6
Endagar: he has a strong DOT attack that easily wipe out all door guards and bosses.
None
Severe Elixir of Life/ Healing Scrolls


Scroll of purification (Ling)
Bosses: 5

Posts: 3,676

Location: in the land of fairies obviously

Occupation: Captain Obvious

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6

Tuesday, February 7th 2012, 8:59am

Quoted from "Nighthawk;130960"

Revrat: ... I use two iguarons and luan mount in group and three iguarons when alone


You're a funny little man, I was killing revrat alone without any summons on 5 and you manage to spend 2 iguraons and a luan when you have a group.